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Additionally you can reduce the effect by avoiding semi transparent pixels, and using a higher resolution than absolutely neccessary to some extend. You also can try to receive better results by splitting large amounts of opacity planes into several objects, because exporting/importing the normals behaves more stable on smaller objects (.ase). If you want to use opacity maps in combination with Diffuse Color, Bump and Reflection maps, for example for water, you have to import the opacity map as separate greyscale image, not as .tiff with alpha channel you normally prefer. My best results for simulation of vegetation inside 3Dpdf so far, can be seen in the
Guggenheim New York Scene (5.0mb)*.
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*The bandwidth is kindly offered by: active-servers
Update:
Keep in mind that you have to set the render mode to double sided in the 3D settings.
To make sure the document renders double sided regardless the local machine configuration, attach the following line to your Javaskript:
scene.renderDoubleSided=1;
I like it
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